#ifndef __DKEVENT_H__
#define __DKEVENT_H__

#include "cocos2d.h"
#include "EnumType.h"
#include "DKPoint.h"

USING_NS_CC;


class DKEvent : public CCObject
{
public:
	DKEvent(CCObject *actor, DKEventType type, DKEventDirection direction);
	~DKEvent();

	CCObject *Actor;
	DKEventType Type;
	DKEventDirection Direction;
};

#endif